"Patron" is a city-building and management simulation game that places players in the role of a ruler in a medieval society. The game challenges players to construct and manage a thriving settlement amidst various social, economic, and environmental challenges. Set in a richly detailed voxel art world, "Patron" encourages players to balance the needs of their citizens with the development of the town. Each decision carries weight, influencing the happiness of the populace, resource availability, and the potential for future expansion.
Players must oversee various aspects of their community, such as resource management, construction, and citizen welfare. The game features a dynamic system where citizens have specific needs and desires that evolve, requiring players to adapt their strategies over time. As players progress, they can unlock advanced technologies, forge relationships with neighboring towns, and foster trade, all while managing potential disasters like famine or illness. "Patron" emphasizes the importance of sustainable growth and ethical governance, making it a thought-provoking experience that blends challenge with strategic depth.