Pathologic 2 is a psychological horror adventure game developed by Ice-Pick Lodge, serving as a reimagining and sequel to the original Pathologic released in 2005. Set in a mysterious and decaying town plagued by a deadly disease, players assume the role of a young doctor, Artemy Burakh, who returns to his hometown to confront the chaos that unfolds. The game combines open-world exploration, survival elements, and a richly woven narrative that intertwines with moral dilemmas, forcing players to make tough decisions that affect the outcomes of various characters and the very fate of the town.
The game features an intricate time management system, where players have 12 in-game days to find a cure for the plague while dealing with limited resources, shifting alliances, and a constant struggle for survival. The world is filled with unique characters, each with their own stories, motivations, and secrets, contributing to the game's dense atmosphere of tension and despair. Notable for its distinctive art style and immersive storytelling, Pathologic 2 challenges players to delve deep into its lore, make impactful choices, and engage in the ultimately tragic and often surreal experience of confronting death and existential dread in a community unraveling under the weight of disease and fear.