"Call of Juarez" is a first-person shooter video game developed by Techland and published by Ubisoft, which released in 2006. Set in the American Wild West during the late 19th century, the game follows the intertwined stories of two main characters: a gunslinger named Ray McCall and his estranged child, a preacher named Billy Candle. Players switch between these characters, experiencing differing gameplay styles; Ray focuses on combat and gunplay while Billy emphasizes stealth and agility. This dual perspective offers players a rich narrative experience as they navigate themes of vengeance, redemption, and moral ambiguity within the harsh landscapes of the Old West.
The game features a variety of gameplay mechanics, including the use of traditional firearms, as well as a unique "shooting gallery" mechanic that allows players to engage in quick-draw duels. The environments are richly detailed, providing vibrant backdrops that reflect the ruggedness of the era—from dusty towns to expansive deserts. With its blending of action, exploration, and story-driven missions, "Call of Juarez" captures the essence of the Western genre, appealing to both fans of action games and those interested in narrative depth. The game was well-received for its compelling story and gameplay, leading to several sequels that expand on its universe.